Magician Girls Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Astrograph Sorcerer
Astrograph Sorcerer
Astrograph Sorcerer
DARK 71
Astrograph Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

Supreme King Gate Magician
Supreme King Gate Magician
Supreme King Gate Magician
LIGHT 71
Supreme King Gate Magician
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] "Supreme King Z-ARC" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn. [ Monster Effect ] If you have a "Supreme King Gate" card in your Pendulum Zone, except "Supreme King Gate Magician": You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Extra Deck

    Odd-Eyes Vortex Dragon
    Odd-Eyes Vortex Dragon
    Odd-Eyes Vortex Dragon
    WIND 7
    Odd-Eyes Vortex Dragon
    • ATK:

    • 2500

    • DEF:

    • 3000


    1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.

    Beyond the Pendulum
    Beyond the Pendulum
    Beyond the Pendulum
    DARK
    Beyond the Pendulum
    • ATK:

    • 1200

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

    Exceed the Pendulum
    Exceed the Pendulum
    Exceed the Pendulum
    LIGHT
    Exceed the Pendulum
    • ATK:

    • 2000

    • LINK-3

    Link Arrow:

    Bottom-Left

    Bottom

    Bottom-Right


    2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.

    I:P Masquerena
    I:P Masquerena
    I:P Masquerena
    DARK
    I:P Masquerena
    • ATK:

    • 800

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

    S:P Little Knight
    S:P Little Knight
    S:P Little Knight
    DARK
    S:P Little Knight
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

    Odd-Eyes Absolute Dragon
    Odd-Eyes Absolute Dragon
    Odd-Eyes Absolute Dragon
    WATER
    Odd-Eyes Absolute Dragon
    • ATK:

    • 2800

    • DEF:

    • 2500


    2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.

    Main: 48 Extra: 7

    3 cardCopycat 3 cardCopycat
    Copycat
    LIGHT 1
    Copycat
    • ATK:

    • 0

    • DEF:

    • 0


    If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.


    1 cardDark Magician Girl 1 cardDark Magician Girl
    Dark Magician Girl
    DARK 6
    Dark Magician Girl
    • ATK:

    • 2000

    • DEF:

    • 1700


    Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


    3 cardGolden-Eyes Idol 3 cardGolden-Eyes Idol
    Golden-Eyes Idol
    DARK 1
    Golden-Eyes Idol
    • ATK:

    • 0

    • DEF:

    • 0


    Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.


    3 cardKuriboh 3 cardKuriboh
    Kuriboh
    DARK 1
    Kuriboh
    • ATK:

    • 300

    • DEF:

    • 200


    During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


    1 cardMagikuriboh 1 cardMagikuriboh
    Magikuriboh
    DARK 1
    Magikuriboh
    • ATK:

    • 300

    • DEF:

    • 200


    During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.


    3 cardPalladium Oracle Mahad 3 cardPalladium Oracle Mahad
    Palladium Oracle Mahad
    LIGHT 7
    Palladium Oracle Mahad
    • ATK:

    • 2500

    • DEF:

    • 2100


    When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


    3 cardThe Tricky 3 cardThe Tricky
    The Tricky
    WIND 5
    The Tricky
    • ATK:

    • 2000

    • DEF:

    • 1200


    You can Special Summon this card (from your hand) by discarding 1 card.


    3 cardOld Vindictive Magician 3 cardOld Vindictive Magician
    Old Vindictive Magician
    DARK 2
    Old Vindictive Magician
    • ATK:

    • 450

    • DEF:

    • 600


    FLIP: Target 1 monster your opponent controls; destroy that target.


    3 cardDark Magician 3 cardDark Magician
    Dark Magician
    DARK 7
    Dark Magician
    • ATK:

    • 2500

    • DEF:

    • 2100


    ''The ultimate wizard in terms of attack and defense.''


    3 cardRelinquished 3 cardRelinquished
    Relinquished
    DARK 1
    Relinquished
    • ATK:

    • 0

    • DEF:

    • 0


    You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


    1 cardMagician of Black Chaos 1 cardMagician of Black Chaos
    Magician of Black Chaos
    DARK 8
    Magician of Black Chaos
    • ATK:

    • 2800

    • DEF:

    • 2600


    You can Ritual Summon this card with "Black Magic Ritual".


    1 cardBlack Illusion Ritual 1 cardBlack Illusion Ritual
    Black Illusion Ritual
    Spell Normal
    Black Illusion Ritual

      This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


      1 cardBlack Magic Ritual 1 cardBlack Magic Ritual
      Black Magic Ritual
      Spell Normal
      Black Magic Ritual

        This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.


        1 cardDark Burning Attack 1 cardDark Burning Attack
        Dark Burning Attack
        Spell Normal
        Dark Burning Attack

          If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.


          2 cardDark Magic Attack 2 cardDark Magic Attack
          Dark Magic Attack
          Spell Normal
          Dark Magic Attack

            If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


            1 cardGold Sarcophagus
            1 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              1 cardRaigeki
              1 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                3 cardRelinquished Fusion 3 cardRelinquished Fusion
                Relinquished Fusion
                Spell Quick
                Relinquished Fusion

                  Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.


                  1 cardSecrets of Dark Magic 1 cardSecrets of Dark Magic
                  Secrets of Dark Magic
                  Spell Quick
                  Secrets of Dark Magic

                    Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                    3 cardSpellbook of Power 3 cardSpellbook of Power
                    Spellbook of Power
                    Spell Normal
                    Spellbook of Power

                      Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.


                      3 cardThousand Knives 3 cardThousand Knives
                      Thousand Knives
                      Spell Normal
                      Thousand Knives

                        If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                        3 cardTricky Spell 4 3 cardTricky Spell 4
                        Tricky Spell 4
                        Spell Quick
                        Tricky Spell 4

                          Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.


                          1 cardMagic Cylinder
                          1 cardMagic Cylinder
                          Magic Cylinder
                          Trap Normal
                          Magic Cylinder

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                            3 cardMillennium-Eyes Restrict 3 cardMillennium-Eyes Restrict
                            Millennium-Eyes Restrict
                            DARK 1
                            Millennium-Eyes Restrict
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                            1 cardThe Dark Magicians 1 cardThe Dark Magicians
                            The Dark Magicians
                            DARK 8
                            The Dark Magicians
                            • ATK:

                            • 2800

                            • DEF:

                            • 2300


                            "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                            3 cardRelinquished Anima 3 cardRelinquished Anima
                            Relinquished Anima
                            DARK
                            Relinquished Anima
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.



                            MAGICIAN GIRLS Decks in OCG








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